Twenty more years of Assassin’s Creed
The amusing glitch-fest that was Assassin’s Creed Unity didn’t intentionally eschew the series’ whacked out modern day narrative. In fact, more dalliances into now-time were planned for Unity, Assassin’s Creed lead writer Darby McDevitt explained in a Ubisoft livestream. “There was a plan for a little more modern day in Unity,” he said. “A plan. Nothing that was actually cut.”
It was just too much work (like animating women) for a new game on new hardware. “To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modelers,” he explained. “And then you’d need gameplay systems that didn’t feel like you were just fencing.”
McDevitt noted that Brotherhood‘s town of Monteriggioni, “only came about because [we] were able to reuse Monteriggioni from [Assassin’s Creed II]. So the future — and this is the plan — is to smartly reuse things so we can have a more robust modern day.”
They’ll need to smartly reused assets to keep the series going to exhaust the span the series’ writers have put together. “We’ve created 500, 600, 700 years worth of history that we hope to start teasing out for the next 10, 20 years or however long we’re around.”
Future Assassin’s Creed games will have “more robust modern day” than Unity [Eurogamer]
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