Cyberpunk 2077: Goro Takemura looking down at the player.

Cyberpunk 2077 Patch 2.12 Notes

Cyberpunk 2077: Goro Takemura looking down at the player.

CD Projekt Red just dropped the latest update for Cyberpunk 2077, and it makes a handful of visual updates to the game while also addressing some glitches that range from harmless to game-breaking. 

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Officially, Cyberpunk 2077 is finished, and CDPR planned for patch 2.0 to be the last big update to the game, but things didn’t shake out that way. Ahead of the game’s Ultimate Edition release, patch 2.1 added a ton of new content, including a functional metro system and new companion side activities. After that CDPR shifted its focus to the Cyberpunk sequel, but the developer is still ironing out some details in 2077

The latest update is patch 2.12, and while it brings a number of welcome changes, it isn’t adding any new content to the game. Instead, 2.12 is aimed at making small adjustments to quests, fixing bugs, and improving the game’s performance on some devices. You can read all the details below:

Screenshot via Destructoid

PC

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error.
  • Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van.
  • Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.

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Cyberpunk 2077: Goro Takemura looking down at the player.
Cyberpunk 2077: Goro Takemura looking down at the player.
Cyberpunk 2077 Patch 2.12 notes fix key bindings & menu bugs | Shacknews
Cyberpunk 2077 Patch 2.12 notes fix key bindings & menu bugs | Shacknews
Cyberpunk 2077 Patch 2.12 stomps out infinite loading on Xbox
Cyberpunk 2077 Patch 2.12 stomps out infinite loading on Xbox