If you’re a fan of explosive builds in Remnant 2, then it’s likely you’ll want to get your hands on the Detonator Mutator as quickly as possible. Fortunately, I am also quite keen on explosives and can tell out exactly how you can obtain this powerful piece of hardware.
Where to get Detonator in Remnant
Detonator is one of several brand new Mutators introduced with The Dark Horizon DLC, and it packs quite a wallop. This Mutator significantly enhances explosive damage, making it a must-have for players who favor a high-risk, high-reward playstyle. However, acquiring it can be quite a challenge.
Finding it is tricky due to the vast, labyrinthine new area in N’erud, which is difficult to navigate because of its fractured pathways and hidden dangers. The foggy atmosphere and lurking enemies also make exploration potentially deadly, forcing you to stay on high alert. This combination of factors is the primary reason why the Detonator Mutator is so difficult to find.
To obtain the Detonator Mutator though, you’ll first need to reroll your Adventure Mode until you land on the starting area, Devoid Quietus. This zone is unique to the Dark Horizon DLC and serves as the critical launch point for your journey. Without this specific area, obtaining the Mutator is impossible, so rerolling until you have it selected is essential.
Next, head to the Devoid Quietus, and follow the path around to the left until you reach the edge of a cliff. The path is linear, so it should be easy to find. A cutscene should play the moment you reach the edge of the cliffside.
Watch or skip the cutscene, and you’ll end up in the lower part of the area with a Checkpoint Stone nearby. You’ll also obtain the Prototype Head if you’re in the right place. You will not be using this item in any way to get Detonator, however.
Follow the path in front of you around and to the right until you encounter an NPC in the area. Speak with him and exhaust all of his dialogue to unlock the Glider at the edge of the cliff, to his left. You will need this to reach the next few locations.
Once the Glider is unlocked, take it across the ravine to the other side. From here, you will start encountering enemies, so deal with them as necessary before continuing.
When you’re done fighting, follow the path to the left to another Glider, and float through the massive canyon in front of you. Unlike the ravine, this is a rather long path, but you’ll know you’re going the right way if you find a white wind funnel in front of you.
Float to this wind funnel and allow it to shoot you upward so you have more air time. From here, continue down the path until you reach a second wind funnel, and do the same thing. Following the second funnel, land on the platform in front of it. You should see a second Checkpoint Stone if you’re in the right place.
Activate the Checkpoint Stone and follow the linear path out until you reach a left and right split path. Follow the rightmost path. It should eventually open up into a huge area with a big spider-like alien roaming around.
Avoid it and continue to hug the rightmost part of the area until you reach the cliffside where another Glider is waiting for you.
Now, take the Glider and float downward underneath the platform you were on prior to taking it. It might take a little time for it to descend, but be patient. If you’re having issues with this step, float out toward the open area first. Then, look for a hidden path underneath you, layered with stalactites. Float toward them as soon as you see them.
Once you’ve entered this hidden area, you will encounter a third wind funnel which you will need to use to maintain air time. Float into it and allow it to shoot you upward. Then, immediately to your left, float toward the fourth wind funnel and let it shoot you upward as well. If you’re struggling to gain air, cycle back around into these funnels a few times until you’ve gained some attitude.
When you let the fourth wind funnel launch you, you should immediately see a land mass to land on, along with a large red spider-like alien roaming about. This is the Astral Harvester boss encounter. Kill this monstrosity, and Detonator will drop from its corpse.
What does the Detonator Mutator do?
The main benefit of the Detonator Mutator is that it increases the Explosive Damage of the weapon it is equipped on by 20% at level 10. This is an incredible damage boost on any weapons that naturally deal damage with explosions, like the Meridian.
However, every time you fire off 10% of the equipped weapon’s maximum magazine, a small explosion will also occur on the target, dealing minor Explosive Damage. This is not very impactful on its own, but when combined with other equipment that benefits from explosions, this effect is more potent than it may seem.
For example, if you equip the Detonation Trigger neckpiece, all explosions you cause will apply the Burning status and deal Fire DoT (Damage over Time). Naturally, the miniature explosions caused by Detonator also count, effectively allowing you to apply the Burning status with any weapon that has the Mutator equipped.
Also, since Detonator requires you to use 10% of the equipped weapon’s magazine to activate, weapons with more than 10% of their magazine fired with every squeeze of the trigger will activate Detonator’seffect. For example, when equipping this Mutator on a Bow (magazine size of one), every single arrow will cause an explosion, and with Detonation Trigger equipped, also ignite your target.
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